May 26, 2013, 03:39 PM // 15:39
|
#1
|
Desert Nomad
Join Date: Jan 2008
Profession: Mo/
|
Psychic Instability, yay or nay
[PvE discussion only]
Psychic Instability will cause ~4s nearby KD on interrupt, and if you can chain it then possibly ~8s.. plenty of time to keep for rest of team to AE mobs to death. Of course it's very conditional and that's where it might fall.
Here's a cast chain using [email protected], [email protected] The 12 FC was chosen to time in second PI, perfectly landing it 0.10s after first KD. This should quarterknock any queued skill. Cast times in following table were calculated by spreadsheet from formulas from wiki with a 0.75s aftercast and.. zero lag.
Cast time | Skill | Effect | 0.00 - 1.15 | Arcane Echo | Copy PI | 1.90 - 2.04 | Psychic Instability | If interrupt, KD nearby until 6.04 | 2.79 - 2.94 | Wastrel's Worry | 105 adj dmg at 5.94 | 3.69 - 3.83 | Wastrel's Demise | Total 165 adj dmg if lasting until 8.83 | 4.58 - 5.15 | Unnatural Signet | Target 79 dmg, 53 adj dmg to others | 5.90 - 6.05 | Psychic Instability Copy | If interrupt, KD nearby until 10.05 | 5.90 - ... | ... | Repeat WW/WD if needed |
Didn't consider the skills to much, just picked some Dom skills that could take advantage of the 4s KD.
Don't nag too hard if this is a pointless experience or some elites better,
it just looked liked a fun idea.
|
|
|
May 26, 2013, 04:14 PM // 16:14
|
#2
|
Grotto Attendant
Join Date: Aug 2007
Location: Canada
|
Yeah, if you check GwPvX, you'll find an Instability nuker build. As a rule of thumb you wait for the mob to do their usual regroup, then run in and cast PI as one of them uses its first skill (try to target enemies you know will do an interruptible skill immediately).
|
|
|
May 26, 2013, 07:48 PM // 19:48
|
#3
|
Forge Runner
Join Date: Mar 2008
Profession: Me/
|
http://gwpvx.gamepedia.com/Special:P...ame=&Go=Submit
I use that.
You need energy management to handle the Wastrel skills.
PI is 5 seconds at 19 FC. Rune to be 16 FC and 12 Dom and you can use cons to boost for the 5 seconds. Could also use a 20/20 or 40/40 set.
T Signet seems to slow attack skills.
|
|
|
May 26, 2013, 08:31 PM // 20:31
|
#4
|
Desert Nomad
Join Date: Jan 2008
Profession: Mo/
|
I think it's rather sweet (and yes, overpowered) that it does such frekkin long Area KD in nearby range, and is somewhat semi spammable since recharge is reduced by FC now as well. Together with an Earthbind, I don't think much would be alive after a successful 4s (or 5s) Area KD.
|
|
|
May 26, 2013, 08:38 PM // 20:38
|
#5
|
Forge Runner
Join Date: Mar 2008
Profession: Me/
|
Earthbind is only needed when there are foes that can't be knocked down.
|
|
|
May 26, 2013, 08:54 PM // 20:54
|
#6
|
Desert Nomad
Join Date: Jan 2008
Profession: Mo/
|
Yep exactly, that was what I was thinking
Fun with Rupture Spirit in team maybe.
Lure mobs onto the spirit, hit them with PI, and explode the spirit with Rupture Soul for a Nearby ~140dmg and 12s blindness. Or two spirits, recharge is only 5s so you will be able to blow both up in short time.
|
|
|
May 27, 2013, 08:55 AM // 08:55
|
#7
|
Forge Runner
Join Date: Mar 2008
Profession: Me/
|
I'm pretty sure you can do that without PI. I think it's an awful idea regardless.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:01 PM // 21:01.
|